Although the game has a 4.2 as of this writing, it’s more of a 3 star game. One if the primary issues I’ve highlighted in the title: the game visually appears to be an RTS, but isn’t. This isn’t necessarily a bad thing; it’s just something you should be aware of. Instead of an RTS, it’s a bizarre amalgamation of an ARPG and a wonky turned-based system. This control dynamic is a microcosm of the game’s lack of polish. Additionally, the game’s a grind that forces you to continuously raid the same dungeons to collect enough experience and items to overcome the next big bad. This is expected within this genre; unfortunately, the game also expects you to do this with multiple characters. Needless to say, this gets boring quickly. Lastly, the game has micro transactions. Admittedly, they aren’t pervasive as the mt’s are for opening additional chests that probably wouldn’t exist if no micro transactions were in the game. You can also buy cosmetic items as well as items of convenience. The last is a step too far of course since the developer is charging you for the game. These convenience micro transactions consist of expanding your inventory or improving the range from which you automatically pick up loot.
So what’s good? The game is pleasant to look at (although there is little variety in the monsters and dungeons), there are skill trees that have an impact on gameplay, and there is a crafting system. The latter is overly complex in terms of the amount of materials you need to collect. Lastly, the core mechanic of the game, which is kill and loot and try to make your character look cool, is entertaining - in short bursts.
Do I recommend the game? Well, I paid a buck for it and I don’t feel like I was ripped off, so yes ... kind of? Although I’m lukewarm toward the game, if you think you might like it, give it a shot. It’s a buck and maybe the developer will learn from its efforts and build something a bit better next time around.